
- #Homeworld remastered collection generic error mods mod
- #Homeworld remastered collection generic error mods upgrade
I had to add a level 1 armor and speed upgrade for hw1 faction units to keep them competitive. players shouldn’t run out of RU in 3 seconds anymore. I adjusted the resources on Hw1 Maps to have the Homeworld 2 values. They will NOT block Missiles OR Ions/Beams, just like it was in classic. Restored Taiidan Defense Field frigates ability to ONLY block projectile cannon & plasma instead of being like a hw2 shield frigate, as we have in default HWRM/Most mods. HEAVILY increased the Multiplier for having more than 1 research ship/module to restore the benefit of building multiple research ships as hw1, seeing as we cant research multiple techs at the same time. Restores unit Speed, health, and damage scaling like what was featured in classic Hw1. Restores Unlocks and tech pathing/research trees for hw1 factions. Default RM has these ratios all over the place, some things are over powered, while others are hilarious under-powered. Restores classic Kamikaze AND scuttle damage and blast ranges for all ship sizes. (had to limit the Taiidan defense field frigates) Restoring almost all unit caps and limits for the hw1 factions. Sensor Arrays for hw1 factions will reveal all Super Capital class ships permanently throughout the map (so long as the array isn’t destroyed) Restores upgrade levels and research trees. Restored classic unit caps for hw2s factions. Restoring the Ability for the defense field frigate to fire its gun. Multiplayer Unit trading for ALL units including "Production units".įixes several bugs including but not limited to, sound bugs, visual weapon-fire bugs, issues with units turret traverse speeds being to slow for the intended role/unit type thus not allowing the unit to fire.
#Homeworld remastered collection generic error mods mod
This mod is 1 part nostalgia trip, and 1 part balance.Ĭommunity Patch TOTALLY SCRAPS the "gameplay" featured in HWRM and 2.3, instead CP focuses on the grass roots of homeworld’s classic gameplay.Īs any Homeworld 2 or Homeworld 1 Class player will tell you, RM is not Homeworld.ĬP does have a heavy bias towards Homeworld 1’s scaling and how things worked, but it still restores several featuresįrom BOTH Homeworld games that were cut out of/or forgotten in HWRM, examples below:Ĭapturing of Motherships, shipyards and other units. These maps are not affiliated with the mod so All credit for those maps go to their original makers.
The mod has edited versions of these maps folded into it by default. Last revision: 6 Dec, 2019 at 23:18 UTC (2)ĭO NOT USE THE ACE MAPPACK OR THE BG Mappacks. Authors: EatThePath, P3G4SU5, ArtilleryWhore
